Aug
14
by Mahdi717 at 11:18 PM
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17 Comments
Hello everyone!

We were suppose to have KOTH schedules after a week since SOTW but unfortunately Nick went on vacation and he couldn't make a KOTH schedule , But since he found the time to do it I am here to share the schedule with you!

Saturday : Koths at 5PM GMT+2 (10AM EST) & 7PM GMT+2 (12AM EST)
Sunday : Koth at 7PM GMT+2 (12AM EST)
Tuesday : Koth at 7PM GMT+2 (12AM EST)
Thursday : Koth at 7PM GMT+2 (12AM EST)
Friday : Koth at 7PM GMT+2 (12AM EST)

Basically its once everyday but on Saturdays its twice a day as you can see , If you have any questions leave a reply and I'll answer them

Thank you!
Aug
14
by Nick at 1:35 PM
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16 Comments
As this is the first changelog here is why: I'm gonna inform you guys from now to show you what bugs we fixed and things like that so you guys know when you can safely play hcf for example without having a player with godmode (which is fixed obviously xD), also as I'm on vacation I'm only stating big things we've done.

Servers:
* Tested new HCF server setup
* Fixed enderpearls on hcf
* Fixed most phasing in hcf
* Fixed teleportation issues in hcf (/f home, /f stuck etc)
* Fixed the world not rendering in hcf
* Fixed the deathban times in hcf, also updated in store
* Fixed the godmode bug
* Fixed skyblock block duping
* Made a start on SkyBlock and the KitMap update!
(Probably more but forgot as I'm chilling on my vacation!)

Forums:
* Tried 3 new methods for the spam bots, they seem not to work very well.
* Removed staff tab and added it to members
* Added punishment appeal rules
* Added icons to the forum topics
(Probably more but forgot as I'm chilling on my vacation!)
Aug
12
by Nick at 10:40 AM
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33 Comments
Dear community,

I have bad news but also good news,

Bad news: I'm on vacation for the next week exactly from now, I will be on my laptop sometimes a day when there's nothing to do here tho, as I said I have my laptop and a harddrive with tons of backups and other files, for if things go wrong when I'm gone.

Good news: We've got a pretty big schedule for when I'm back, we'll firstly revamp kitmap like in the first days when im back completely, new plugins, new mechanics. Which will solve bugs like f stuck, unbreaking that doesnt work and more.
After that we'll probably revamp opskyblock to skyblock maybe within a week depends on how much work it all is, then we'll be working on either opfactions or factions.

Practice 2.0 is kinda unknown I want the bots to get fixed first by the dev.

Hope you all stay safe,

Nick
Aug
11
by Pengurino at 5:45 PM
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38 Comments
Dear Cold Network,

Hereby I'm announcing that we'll be releasing Skyblock soon. We had a voting about it and skyblock won. ( http://coldnetwork.net/threads/skyblock-or-op-skyblock.8709/page-4#post-43310 ) So I made this thread to announce that we will be releasing skyblock and we need suggestions about it. You can suggest your ideas down there. I'll reply all of suggestions and create 3/3 thread 1 week later. ( Includicing reset date / things that is going to be in it etc )

King Regards,
Pengu
Aug
10
by Nick at 10:26 AM
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13 Comments
Dear ColdNetwork,

I will be shutting down Practice 2.0 for now. I will fix the reach bug (which is also in practice1/kitmap) and replace all maps with fps friendly and probably nice flat maps.

After that I'm gonna shutdown practice 1.0 for real.

Yours faithfully,

Nick
Aug
09
by Pengurino at 4:27 PM
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12 Comments
Dear Cold Network,

As it has been shared to you before we are planning to reset Op-Skyblock, but this time we want to turn Op-Skyblock into Normal Skyblock ( Many network players suggested it ) so I am making this post to make it fair and get information about that the community wants. Please vote which gamemode you want with next map.

VOTE HERE: http://coldnetwork.net/threads/skyblock-or-op-skyblock.8709/

1- Normal Skyblock
2- OP-Skyblock

Ps: I'll make 2 more posts about Skyblock server.

King Regards,
Pengu
Aug
06
by Nick at 12:15 AM
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16 Comments
Dear ColdNetwork,

NOTE: I had this thread ready 2 days ago but forgot to upload it due to testing a new core and base.
Date: HCFactions Map 7 SOTW TODAY 7PM GMT+2
COUNTDOWN HERE

Map 7:
All bugs fixed (Except /f kick for inactive players, this is because cracked uuid's are different and buggy)
6-Man factions, no allies (the votes for 3 and 8 were kinda the same so I decided 6.
Prot 1, Sharp 2, Power 4, as you guys voted.
Awesome new worldspawn and netherspawn.
New core and base which means even the 'ineffective' unbreaking bug has been fixed
And more new stuff!

Yours faithfully,

Nick
Aug
03
by Nick at 8:55 PM
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37 Comments
Dear ColdNetwork,

EDIT: At 11:00AM GMT +2 they will be doing an hardware intervention.

I was at work today when I got messages the network went offline, I asked if I could go home an hour earlier for you noobs (which was ok). I checked if this was a ddos as soon as I got home and this is not the case, the cooling broke.

All I can do atm is wait and call the host tomorrow morning, I'm sorry for this inconvenience.
(A fun fact is this game server are a max of 2 months old, this is really weird this happened to us :/)

Yours faithfully,

Nick
Aug
02
by Nick at 9:36 PM
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6 Comments
Dear ColdNetwork,

Friday 4PM GMT +2 we'll be having our HCF EOTW
Vote how you want the EOTW CLICK HERE

Also for Map 7 we'll be using a new hcf core and knockback settings + new potting for suitable debuffs, vote for the mapkit and faction restrictions here:
CLICK HERE FOR FACTIONS
CLICK HERE FOR ENCHANTMENTS

Yours faithfully,

Nick
Aug
02
by Nick at 3:00 PM
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4 Comments
Dear ColdNetwork,

As I announced in yesterdays thread, all bugreports/suggestions got removed.

Why? Because there were a ton of them and I can't read 80 suggestions and discuss it etc, as it was pengurino's responsibility, but he didnt have time for it.

Wtf where's my thread? I both announced it in the server and on the forums home page here so sorry but you should've saved it some where to repost it as I said.

Sorry for the inconvenience,

Nick